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The BOLDEST boardgame illustration and design

'The forgotten creatures of the forest have awoken from their slumber. No one knows for sure what is lurking in the Iron Valley. You have followed the call of your king. Now it is time for heroic deeds in The Boldest!
Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items, and lead your faction to glory. Can you read your opponents well enough and forestall them? Are you worthy of the title "The Boldest"? Max Prentis passionately created and illustrated the world of The Boldest. His love for details can be found on every card.
The more than one hundred unique illustrations let you delve into this rich world. This is the second game design by Sophia Wagner after Noria in 2017. Get ready to explore in The Boldest!'

In 2018 under Spielwiese I illustrated and designed a board game; the boldest.
The characters, monsters and artifacts were all concepted and illustrated by myself.

Front cover art.

Front cover art.

Some of the players faction characters including mercenary characters which you can play.

Some of the players faction characters including mercenary characters which you can play.

Support characters which are part of each factions

Support characters which are part of each factions

Functioning Items which remain in the Iron valley.

Functioning Items which remain in the Iron valley.

The Mechanical monsters which dwell in the Iron valley's forest, most of which are based off mythological creatures.

The Mechanical monsters which dwell in the Iron valley's forest, most of which are based off mythological creatures.

Artifacts which are the remaining parts of the old civilisation here, I wanted the more larger artifacts to tell stories about what they were doing here, suggestions to eggs or pods where they were making the monsters.

Artifacts which are the remaining parts of the old civilisation here, I wanted the more larger artifacts to tell stories about what they were doing here, suggestions to eggs or pods where they were making the monsters.

Two factions from the game, The monks which I based off terra cotta pots and japanese bells and the Nautical team which have a lot of diver/ fisherman themes attached.

Two factions from the game, The monks which I based off terra cotta pots and japanese bells and the Nautical team which have a lot of diver/ fisherman themes attached.

The full board and player area.

The full board and player area.

Box.

Box.